Two Earths

The rules

Both Earths run on this one table and get the same dice rolls. The only thing that can make them drift apart is what each side votes for. One real week is one game year, starting in 2027.

Stats

Eight stats, each an index from 0 to 100. Both Earths start every stat at 50. The overall score is the average of the eight, with Cost of living and National debt flipped (100 minus the value). Stats are clamped to 0–100, and once a stat is above 85 or below 15, any change pushing it further out is halved, so nobody runs away with it.

StatGood direction
Economy↑ Up
Jobs↑ Up
Cost of living↓ Down
National debt↓ Down
Safety↑ Up
Health↑ Up
Environment↑ Up
Happiness↑ Up

Policy menu

A bill is a policy from this menu plus a name and pitch written by the player. Effects are per year the bill passes, before luck.

PolicyEffects per year
Raise taxesNational debt −4, Economy −2, Happiness −2
Cut taxesEconomy +3, National debt +4, Happiness +2
Build housingCost of living −3, National debt +2, Happiness +2
Raise minimum wageHappiness +3, Jobs −1, Cost of living +1
Universal healthcareHealth +4, National debt +3
Fund policeSafety +3, National debt +1
Green energy pushEnvironment +4, Cost of living +1, Economy −1
Drill and mine moreEconomy +3, Cost of living −2, Environment −4
Fund schoolsNational debt +2, Jobs +2 (after 2 years)
Military buildupSafety +2, National debt +3, Happiness −1
Cut spendingNational debt −4, Happiness −2, Health −1
Space programHappiness +1, National debt +2, counts toward the Mars base

How luck works

  • Each year the server rolls one seed, used for both Earths.
  • Every passed bill's effects are multiplied by a roll from 0.5 to 1.5. The roll depends only on the seed and the policy, so the same bill on both Earths always gets the same luck.
  • Every stat also drifts by −1, 0 or +1 each year (the same drift on both Earths), so doing nothing isn't safe.
  • Crisis responses are applied as listed, with no luck multiplier.

The week

  • Sunday: the year's crisis is announced. Sunday to Tuesday: propose and upvote bills. The top 5 per Earth make the ballot.
  • Wednesday (12:00 AM to 11:59 PM Eastern): vote yes or no on each bill and pick one crisis response.
  • A bill passes if it gets more yes than no votes, as long as at least 20% of that Earth's voters that week voted on it. Skipping a bill doesn't count against it.
  • The crisis response with the most votes wins. A tie goes to the earlier letter; if nobody votes, response C applies.
  • Thursday: the count is public and the President may veto one passed bill. Friday 12:00 AM: bills lock in.
  • Saturday 12:00 PM: results. The year ticks forward.

Crisis deck

Every Sunday one crisis is rolled for both Earths. Each Earth votes on one response on Wednesday.

CrisisResponse AResponse BResponse C
RecessionStimulus: Jobs +3, National debt +4Austerity: National debt −2, Jobs −3Wait it out: Economy −4
PandemicLockdown: Health +2, Economy −4Vaccine push: Health +3, National debt +3Stay open: Economy +1, Health −5
Hurricane seasonRebuild fast: National debt +3Relocate towns: Happiness −2, Safety +2Do nothing: Safety −4, Happiness −3
Oil shockSubsidize gas: National debt +3Go green faster: Environment +3, Cost of living +3Drill more: Cost of living −2, Environment −3
AI breakthroughRegulate it: Safety +2, Economy −1Go all in: Economy +4, Jobs −3Tax it: National debt −3, Economy −1
Border dispute (with the other Earth)Negotiate: Happiness +1Sanctions: Economy −2, Safety +1Arm up: Safety +2, National debt +3
Lucky break (gold rush, tech boom)Save it: National debt −4Spend it: Happiness +4Invest it: Economy +3

Milestones

Races both Earths can win first.

MilestoneHow to get it
Golden ageOverall score above 70
Debt free(ish)National debt under 20
Cure a diseaseHealth 90 or higher
First Mars baseSpace program passed 5 times